So what else can I use to transport potions and other trading items with a train? As Gussmed mentions - You can have the Locomotive pull Boxcars, which will hold 50 of any good. I'm using the locomotive with metal minecarts that were given to me by the campaign map but the problem is that the items i need (health potions etc.) are not loaded in and I think it's because the minecarts only accept the items shown in their filters. (Even better - You don't need to use trains to load and unload them. Use them instead of Silos when appropriate. You can add various carts on to that, and they'll hold 50 to 100 of various quantities, and generally, they move faster than the mine carts.Īlso! Train Stations can store up to 200 of various items, and they load and unload faster than Silos. Originally posted by SGreenwell:Look into the Locomotive. Stacking them can help somewhat, but is of limited use since there’s the end-ramp problem at either end. Conveyors generally mean reserving a section of tiles for a single good, which is a problem when things get congested. That’s why I prefer them over conveyors for most things that aren’t adjacent. Typically, though, production of higher-end finished goods is low, so you don’t have a lot of incentive to use trains.Ī very large number of caravans shipping goods can use a single 2-wide road. Boxcars carry more than caravans, 50 finished goods instead of 32, and they’re a lot faster than caravans when pulled by a locomotive. You need Boxcars to move finished goods, which are unlocked by research. “Raw goods” is the same list of stuff that works in chutes - raw ore, crops, animal feed, fertilizer. You can’t use the metal minecarts to move anything but raw goods, whether they’re on their own or pulled by a locomotive. Just be sure to build a 2-wide road for them, so they have room to pass each other. Caravans are perfectly adequate for moving the goods between the trading posts on this map.
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